
You gain a +1 bonus to attack and damage if you and your foe are touching the ground. While using this ability to pass through solid earth or stone, the target can sense earthen and stone surfaces within 30 feet as if it had tremorsense, but cannot detect the presence of creatures moving on those surfaces. The target can earth glide with a speed of 10 feet, increasing by 5 feet per 5 mythic tiers. The natural armor increase this spell grants increases to 6.

If the target is a non-mythic creature whose Hit Dice do not exceed your mythic tier, the save changes to Will partial, and the target is affected for 1 round even on a successful save. You add a number of rounds equal to one-half your mythic tier (minimum 1) to the duration of the spell. The mythic version of this spell is described in Pathfinder Roleplaying Game Mythic Adventures. If you call upon a surge of holy power, your may choose to double any one of the listed numeric effects (resistance to acid and fire are both doubled to 10 if you select that option). In addition, the constant detect evil effect provided extends 60 feet in all directions, rather than in a 60-foot cone. You add your mythic tier to the bonuses this spell grants to initiative and on Perception and Intimidate checks. Eagle’s Splendor, MassĪs mythic eagle’s splendor, but affecting one creature per level within range the targets need not be within 30 feet of each other. Your target gains a bonus to Charisma checks equal to half your mythic tier, and once during the spell’s duration the target can elect to take 20 on a Charisma check or Charisma-based skill check, treating that skill as trained even if he has no ranks in it.Īugmented (6th): If you expend two uses of mythic power, the target gains a +6 enhancement bonus to its Charisma score rather than +4. However, your eagle eye can see without impairment through natural (though not magically created) fog, mist, and precipitation. This does not affect other modifiers on Perception checks. The DC for vision-based Perception checks made when looking through your eagle eye increases by 1 every 100 feet (rather than 1 every 10 feet). Each of these creatures gains a +30-foot enhancement bonus to its fly speed during any round in which they take only move actions or use the run action. In addition, the summoned eagles gain the agile mythic simple template, as described in Chapter 6 of Pathfinder Roleplaying Game Mythic Adventures.Īugmented (4th): If you expend two uses of mythic power, you can polymorph a number of willing creatures equal to one-half your mythic tier into giant eagles, as if you had cast beast shape IV on each target. I'm forgoing the Horseshoes of glory since he'll already get the resistances / DR for being a magic beast, and the party druid can make him a huge creature.You add your mythic tier to your caster level to determine the number of eagles you summon. I'm not planning on doing this all at once, just starting with one and slowly making my way up.

What would the math be if I wanted to combine Horseshoes of Great Burden, Speed, Zephyr, and crushing blows while being able to further up the later? The DM ruled that, since my paladin has a lion as opposed to a horse, that I can use toe-less socks instead of horshoes for the purpose of quadruped enchantments.

So, if I'm calculating this correctly, using the magic item crafting rules, my cleric follower will need to hammer out this armor for, roughly, six and a half days ((one of the followers has the enchantment that halves crafting time)), to add this on at a cost to said paladin of 11k gold.Īlso, bonus question because I don't have time to run the math, I'm going to go out on a limb and argue that, since the effortless armor, in addition to giving a ACP reduction, but also increasing the user's speed, that it's a +1 bonus, since the comfortable enchantment does the same, but a bit less. Im assuming, based on item rules, that the armor has 5 enhancements on it, +3 from the bonuses to AC, and +2 for the flying, since the prices match up.Īs far as what sort of "bonus" that the armor would get from effortless armor, it is difficult to determine since the spell lvls for enchantments vary, with spells such as fabricate being needed for level 1 enhancements.

Luckily, the Paladin's cleric cohort is lvl 7, so that will not be an issue. So, by the rules of Effortless Armor, I would need for it to be cast by a lvl 6 cleric not only for the speed boost, but also the decrease to the ACP. The armor has already had the comfortable enchant(+5k) added to it, and the ACP is currently just at a 2 There're are no armor enchants that I have found on their own that act as Effortless Armor, so I'm looking at the calculations.
EFFORTLESS ARMOR PATHFINDER FULL
I'm looking to add the "Effortless Armor" Enchant onto my Paladin's Celestial full plate, as to be able to get his move speed back up to that of the rest of the party (and not get gimped on the flying side of things)
